![]() Since our kill skills will almost always be up, we'll always be nice and quick. ![]() There's also a reload bonus, in case your grenade reload doesn't proc for some reason. These raise pretty quickly, so that 2% fire rate bonus starts looking more like a 20- 30% bonus. I didn't really use it because the Rerouter's healing does the job, but this did refill health between fights, so I won't complain. This tier gets one last point into Teamwork, mostly for the Celestial Doppelganger bonus. Our Jackasses constantly respawn close to us, and close to our enemies, so this will give them a nice gun to work with, instead of that pea shooter they were forced to use before. If you think this bonus is too small, sink one more point in Teamwork to continue up the tree, and put four points into Believe or Optimism. Paired with the Fatale's crit effectiveness, this ability gets a lot of work done. Leadership will keep our kill skills constantly up, so we'll have a 30% damage boost, with a 30% crit boost, nearly nonstop. In the next tier, we put five points into Synergy. What we will get is a damage bonus for ourselves and our Jackasses for just running around letting them respawn, while you all kill things. While it's an upgraded version of Reaper, I don't I don't often play with partners, so enemies will never get the quad damage Integrity bonus from being damaged from non- Jack sources. We'll sink five points into Collaborate, and forego Integrity. They'll all get boosted by our amp shield, Collaborate, and usually survive long enough to see some benefit from Bolster. While a 33% spawn rate sounds middling, we'll be spawning so many Jackasses during Expendable Assets that we're guaranteed to see a lot of badasses popping up. We pick up the capstone here, Promote The Rank. If we were more prone to taking damage, combining this with Delegation and the appropriate mod will make you even harder to kill, but you'd have to sacrifice some damage output for it. Resolute is nice in theory, but the bonuses are just too low to merit a five point sink. Persistence sees very little use, due to Best Foot Forward keeping our ability either running, or very close to running. I pick up Hero Pose here, because we'll be using the Rerouter, an amp shield, so an improved recharge delay means we can abuse its damage bonus more, while the increased capacity means we won't be so weak when it does fire. Once per ability, we get two free grenades from our Jackasses, that get bonus damage from our (hopefully) empty grenade ammo pool. Not only do we get a free grenade every four regular kills, but we also get cache stacks from our Jackass's frequent respawns, thanks to Leadership.įor the same reason we pick up jack's Cache, we grab On My Mark. But, we don't want to be without a kaboom, so for a single point into Jack's Cache, we get infinite grenades. With Just Compensation up, we don't want to have grenades in our pockets. This is a contributing factor to our lack of points in Incentives. This means that we'll have shots left by the time we throw a grenade, and when we do, Marginal Benefits will refill our magazine, so we rarely ever need to reload, and rarely need to switch weapons. This is part of the combination of skills that makes us truly dangerous, because it not only increases the damage of our grenade spam, but it increases our mag size exponentially. Five more points go into Just Compensation. Here, it'll be the Rerouter effect, potentially making their first blast the last blast they'll need. This also means they get your shield effect. Having a shield effectively doubles their lifespan, letting Bolster stack a little higher. The next level unlocks You Have My Shield. Our jackasses might not be out for very long before cycling to the next spawn, but even five seconds means a 50% damage boost, so your badass jackasses will hit really hard with their Digi- Missile Barrage. This means that when you despawn them, your cooldown thinks that you only had them out for a second, and reduces your cooldown by a significant margin. Running around constantly respawns the Jackasses, nearly maxing your duration. The second is its synergy with Leadership. The first is the obvious increase in time per kill. We'll get started with five points into Best Foot Forward, which does two important things.
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